Players will assemble and pilot their mechs with ‘3D manoeuvrability' to partake in fast-paced missions involving ranged and melee combat. Armored Core is one of FromSoftware's early franchises, with the upcoming entry pitting mecha robots against each other in a dystopian post-apocalyptic world, to claim control of a mysterious energy source. Rumours from earlier this year suggested that it was eyeing a September–October release window, though Insider Gaming's sources point towards a closer date. Of course, other regions will impose different ratings depending on their own views on what's considered appropriate, but updates like this add credibility to the reported summer 2023 (Global North) release window.įromSoftware revealed a cinematic trailer for Armored Core 6: Fires of Rubicon at The Game Awards 2022, before confirming in an IGN interview that the game would not lean into the studio's traditional souls-like structure. The news comes in the wake of Armored Core 6 receiving a 12+ age rating in South Korea, due to its displays of violence - “expression of attacks and explosions using various weapons” (translated via Google). As per Insider Gaming, FromSoftware's mech-crunching title is indeed sticking to its 2023 release window, following a potential reveal in June. We’ve been conscious of how this all affects the game feel and the individuality of different builds.”Īrmored Core VI: Fires of Rubicon launches on August 25th, and you can pre-order it now (in a $60 standard edition or $70 deluxe edition) for PlayStation 5 / 4, Xbox Series X / S, Xbox One and PC.Armored Core VI: Fires of Rubicon will reportedly release on August 25. Weapons will differ in terms of how they fire, how much recoil they have, and how the projectiles behave. Like, tank-type legs will be able to perform drift turns. The leg parts in particular control the mech’s movement and so these will change the basic behavior of the AC depending what type they are. “For example, you obviously you have the head, core, arms, and leg parts of the AC. “The main thing we focused on in AC6 was to make sure that this customization element is not just about the parameters going up and down and numerical values we want to reflect these changes in customization in the way the game and action feel as much as possible,” said Yamamura. The developer says it’s building on and fine-tuning the franchise’s familiar customization.
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